On my first playthrough, I beat it "the hard way" because I didn't knew the trick... man, I sweared at this beast. Is it just me or his attack when he grabs you... well, I feel like he's trying to rape Samus... (notice how the tail moves and where it hits on Samus...) plus with the white goo... each time he would grab me I would just felt humiliated... and he hurts a lot too XD
It is true that A lot of Nintendo games are Kid-friendly... well, they know their audience and they know that kids play games these days . What is Mario was violent and gore? A lot less people would have played it (I definitiely would have not played mario if there was blood (my parents would have not let me played those games either XD)). Though it is why I love Metroid: it's "serious" and the fighting/story/character is credible and the monsters you are fighting are very scary and the sound they make are terrifying (I remember in Super Metroid each time I would hit a boss I would feel the pain they had and the feeling I'm really killing a beast). That might be one reason why Metroid does not get the attention it deserves... though I think people in general prefer fantasy to Sci-fi
Yeah, I don't want Nintendo to make their kid-friendly series adult or anything, just leave the more mature series alone and keep their mature look and themes. Metroid's more mature nature is exactly the reason that it isn't as popular, but still...don't mess with it.
The gameplay department is what bugs me a hell of a lot more though nowadays. In Super Metroid, you're thrown into a gigantic environment without any kind of instruction. If you use your intellect, you can find your way through the labyrinthine planet.
I feel that if Super Metroid were made now, it would have some kind of GPS leading you to each new important item and where to go with them...etc, like the way Zero Mission was set up. And of course, all of the boss battles would be laden with quick-time events and overly long unskippable cutscenes.
I have to admit that the "hints" to where the next item is is really annoying... (it's there in Metroid Prime and Prime 2: echoes. In Prime 3: corruption, since you can change planet with your ship (it's sort of like the elevator but every landing pad can lead to any other landing pad, like if any elevator could bring you to any other elevator room.) at some point, you are just being told that there's an item of interest "somewhere you've been before", so like that you are not completely lost and you are not just given the exact location.) But I get what you mean. I'll be honest here, I have not beaten the first Metroid game without checking a map on the internet (I tried to beat the game without looking but I would just get lost and discouraged...)
In Super Metroid, you don't really need to know where to go because the level is designed in such a way that you are forced to get where you are suppose to go. And that's just the beauty of the game.
Yep, that's what makes Super Metroid the best designed game of all time, imo. The first one is admittedly too cryptic for my tastes, but Super is just the right amount of uncertainty that makes it challenging without being too difficult.