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July 12, 2012
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SR388 by Phobos-Romulus SR388 by Phobos-Romulus
For ~Zimeta's Metroid collab for :iconmetroid-club:

I was chosen to represent Metroid 2: The Return of Samus. I started painting in full color, but then decided to experiment on limiting the palette to that of the first Gameboy, hence the greenish-off-white and black.
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:iconrebeccatripp:
RebeccaTripp Featured By Owner Jun 22, 2014  Professional Traditional Artist
This is exquisite!  You are one amazing artist!
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:iconphobos-romulus:
Phobos-Romulus Featured By Owner Jun 23, 2014  Student General Artist
Thanks very much, I really appreciate it!
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:icondemiourgorgon:
Demiourgorgon Featured By Owner Apr 24, 2013  Professional Digital Artist
Love the original power armor! Great composition too. This one has a real nostalgic feeling to it.
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:iconphobos-romulus:
Phobos-Romulus Featured By Owner Apr 25, 2013  Student General Artist
Oh me too. I'll always like Samus' design, but it does sadden me to see her design getting more and more streamlined.
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:icondemiourgorgon:
Demiourgorgon Featured By Owner Apr 25, 2013  Professional Digital Artist
Yeah, I don't like a lot of the new designs.
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:iconphobos-romulus:
Phobos-Romulus Featured By Owner Apr 25, 2013  Student General Artist
Tell me about it.

Unlike just about every other Metroid fan, I could not get into the Prime series, at all. People will often say that the gameplay is obviously different, but it still has that Metroid atmosphere. In my opinion, i does have atmosphere, just not the same kind of atmosphere, and it disappoints me.
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:icondemiourgorgon:
Demiourgorgon Featured By Owner Apr 25, 2013  Professional Digital Artist
There was definitely something lost from the first three games that didn't make the leap to 3D and the newer 2D versions.

As a game developer hobbyist, I have been working on a game design document for a "super metroid rip-off" for years. The only reason I haven't started to build it is because I lack the audio talent that would make or break such a game.
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:iconphobos-romulus:
Phobos-Romulus Featured By Owner Apr 25, 2013  Student General Artist
Oh I know. Something about 2D game have more "magic" to them for whatever reason. Isn't it a sad state of things when you say that its easier to become immersed in a 2d game than a 3d one?
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:icondemiourgorgon:
Demiourgorgon Featured By Owner Apr 25, 2013  Professional Digital Artist
It's because in a 3D game, the camera can't focus the player were to look as much as a 2D game. Games with fixed camera angles always have an advantage at conveying a mood. In a 3D FPS, the player will run through a level leaving most of the art in the peripheral.
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:iconphobos-romulus:
Phobos-Romulus Featured By Owner Apr 25, 2013  Student General Artist
I know. It's also so sad to know how much work goes into creating a 3d game, and yet hard it is to really appreciate it.
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