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July 12, 2012
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SR388 by Phobos-Romulus SR388 by Phobos-Romulus
For ~Zimeta's Metroid collab for :iconmetroid-club:

I was chosen to represent Metroid 2: The Return of Samus. I started painting in full color, but then decided to experiment on limiting the palette to that of the first Gameboy, hence the greenish-off-white and black.
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:icondemiourgorgon:
Demiourgorgon Apr 24, 2013  Hobbyist Digital Artist
Love the original power armor! Great composition too. This one has a real nostalgic feeling to it.
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:iconphobos-romulus:
Phobos-Romulus Apr 25, 2013  Student General Artist
Oh me too. I'll always like Samus' design, but it does sadden me to see her design getting more and more streamlined.
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:icondemiourgorgon:
Demiourgorgon Apr 25, 2013  Hobbyist Digital Artist
Yeah, I don't like a lot of the new designs.
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:iconphobos-romulus:
Phobos-Romulus Apr 25, 2013  Student General Artist
Tell me about it.

Unlike just about every other Metroid fan, I could not get into the Prime series, at all. People will often say that the gameplay is obviously different, but it still has that Metroid atmosphere. In my opinion, i does have atmosphere, just not the same kind of atmosphere, and it disappoints me.
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:icondemiourgorgon:
Demiourgorgon Apr 25, 2013  Hobbyist Digital Artist
There was definitely something lost from the first three games that didn't make the leap to 3D and the newer 2D versions.

As a game developer hobbyist, I have been working on a game design document for a "super metroid rip-off" for years. The only reason I haven't started to build it is because I lack the audio talent that would make or break such a game.
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:iconphobos-romulus:
Phobos-Romulus Apr 25, 2013  Student General Artist
Oh I know. Something about 2D game have more "magic" to them for whatever reason. Isn't it a sad state of things when you say that its easier to become immersed in a 2d game than a 3d one?
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:icondemiourgorgon:
Demiourgorgon Apr 25, 2013  Hobbyist Digital Artist
It's because in a 3D game, the camera can't focus the player were to look as much as a 2D game. Games with fixed camera angles always have an advantage at conveying a mood. In a 3D FPS, the player will run through a level leaving most of the art in the peripheral.
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:iconphobos-romulus:
Phobos-Romulus Apr 25, 2013  Student General Artist
I know. It's also so sad to know how much work goes into creating a 3d game, and yet hard it is to really appreciate it.
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:iconskull-the-kid:
Love everything of it and the palette resembling Game Boy graphics in particular.
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:iconphobos-romulus:
Phobos-Romulus Feb 7, 2013  Student General Artist
Thanks! It's funny, I started to color if with a full palette, but it was looking really muddy for whatever reason, must've been in a coloring slump. But that idea hit me, and I like how it came out!
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