I was chosen to represent Metroid 2: The Return of Samus. I started painting in full color, but then decided to experiment on limiting the palette to that of the first Gameboy, hence the greenish-off-white and black.
Unlike just about every other Metroid fan, I could not get into the Prime series, at all. People will often say that the gameplay is obviously different, but it still has that Metroid atmosphere. In my opinion, i does have atmosphere, just not the same kind of atmosphere, and it disappoints me.
There was definitely something lost from the first three games that didn't make the leap to 3D and the newer 2D versions.
As a game developer hobbyist, I have been working on a game design document for a "super metroid rip-off" for years. The only reason I haven't started to build it is because I lack the audio talent that would make or break such a game.
It's because in a 3D game, the camera can't focus the player were to look as much as a 2D game. Games with fixed camera angles always have an advantage at conveying a mood. In a 3D FPS, the player will run through a level leaving most of the art in the peripheral.